![]() And also, Topaz is only one part of the job. To answer your last question, yes i use Topaz, but generally not with fixed models, you get better results by tweaking a lot. That doesn't mean it's not possible to do it, but AI need to make even more progress OR there's always the possibility to rescan the the film (which is beyond our scope). So think about this: more is not always better. Too precise, and it makes some people sick. Like i said before, the Hobbit (48FPS) has a "filmed on iPhone" look. But for a movie (and LD are based on movies, so it does apply here), this format reduces motion blur which is an important part of the magic. On top of this i would like to add, as i said before, that 60FPS is not the magical number that will solve everything in this world. ![]() As i said, most people ignore that japanese animation is generally 12 or 13 fps (which is the low limit to trick your brain) then doubled. The reasonnable thing would be to duplicate frames (but that's a lot). It's mainly due to 60FPS. Going to 60 means that the AI has to create 37 FPS out of nowhere (!). For example you can check the chase between Dirk and its stepmother in the woods). When things are moving fast (quite often), you clearly see that some elements are weird (generally the background is pure fantasy. I mean, DL2 in 4k 60fps is not that great. So sometimes i see 4K 60 fps things that had too many gaps to fill. It's quite the contrary for numeric, the starting definition is the limit and then the only solution is tools like Topaz, which do their magic to guess and fill the gaps. It's not "quantized", so you have the possibility to divide it in smaller and smaller bits. That's the power of analogic over numeric. The best way to achieve would be to rescan the film with a high quality scanner and then there would be no limit (the 4K remasters of the original trilogy of Star Wars are stunning and - that's quite funny - better than the prelogy which was numeric, with a fixed 1080p format). We're talking about sources which are sometimes 360*240 in 13fs, and some people would like to see them in 4k 60 fps. Last thing: there are limits to (almost) everything in our (present) world. For example streamin 4K on Plex is complicated to say the least. I mean, Singe for now, doesn't take advantage of the GPU and so the weight is heavy for the processor.Īnd i'd say 4K is actually a kind of bandwith limit actually. ![]() Possible to do 4K yes, but it would require a powerful processor to handle the overlay then (and certainly Lores, which would be already the actual Hires). I love it !Įnjoy those 21 games and see you in 2022 ! But it has more storytelling than the other. But of course you might change those options if you wish.Īlso, now the game allows all the different modes and options of 3.31ĭL2 is without any dount, the most difficult of the trilogy, with long series of moves. You earn some extra lives during the game. This Rom has a better management of the magical objects, unlocking a special (shorter) level 7 if you grabbed them all.Īlso, the game doesn't force you to restart some levels if you don't have all the objects.īy default, the Death Rewind is set to "Last Move" and there's no continue. So it's more the begining than the end after allĪs a reminder, this is based on the enhanced Rom, which is, if i'm not wrong, not emulated directly by Daphne. And when i finished, i said to myself, "now finish the trilogy". I was really tired of saying "except DL2e" for each update so, one day, i decided to do it.
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